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Blast Zone

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Devlog

  • High Scores and Tidying
    April 27, 2018 by Arcade Badgers
    Think I'm on the final stretch for this little project. I've now added a high score table ( it's volatile, so will start afresh each time you come to the game.. I may fix this. ) The method for adding... Continue reading
  • Sounds and Controls
    April 19, 2018 by Arcade Badgers
    So there are now some sounds added, and quick and dirty keyboard and controller support. Still to do: Wave state Game Start/End state High Scores... Continue reading
  • Enemy Types and Abducted Humans
    April 05, 2018 by Arcade Badgers
    So I've just pushed another little update that's added a few different enemy types - a chaser and a shooter - as well as the flyers being able to abduct humans; but don't worry, you can shoot the flye... Continue reading
  • Little People
    September 28, 2017 by Arcade Badgers
    One part of Defender's appeal is that you're not just shooting aliens as in Space Invaders, you've a herd of people to keep safe as well. So this lunchtime, I added the peoples! They just mill around... Continue reading
  • Introduction
    August 25, 2017 by Arcade Badgers
    This is going to be a lunchtime project to create a Defender-esque game. The first part, as you can see, has the wrapping mechanic in, and will automatically fire when you're moving. The wrapping mech... Continue reading
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